local kendi = fk.CreateSkill{
    name = "lingling__kendi",
    tags = {Skill.Compulsory}
}
Fk:loadTranslationTable{
    ["lingling__kendi"] = "垦地",
    [":lingling__kendi"] = "锁定技，当你受到伤害后，若你手牌数最少，你摸一张牌。",
}
kendi:addEffect(fk.Damaged,{
    can_trigger = function (self, event, target, player, data)
        return player == target and player:hasSkill(kendi.name) and table.every(player.room.alive_players, function(p)
            return p:getHandcardNum() >= player:getHandcardNum()
        end)
    end,
    on_cost = Util.TrueFunc,
    on_use = function (self, event, target, player, data)
        player:drawCards(1,kendi.name)
    end,
})
return kendi